Brutality scaling weapons are usually lighter, faster attacking weapons, such as the Balanced Blade or the Twin Daggers, while Survival scaling weapons are usually slower, heavier weapons like the Nutcracker or the Broadsword. Most melee weapons also have their own individual movesets that they can initiate by continuously attacking, but there is a short time where the player may do other actions before continuing the weapon's combo, such as rolling or jumping.Īll melee weapons' damage scales based on either the player's Brutality stat or their Survival stat. Melee weapons also all have the capabilities to hit multiple enemies at once if they are within range. In fact, base %dmg is so high you might even take it off color.All melee weapons deal melee damage and benefit from any melee specific effects and bonuses. Vengeance in not a skill issue tier, it’s one of the most broken mutations out there and you don’t have to get hit to activate that, you can activate that via face flask and always have +80% dmg for any brutality weapon. Those are too good to be ignored and I don’t see myself ever picking up network instead of one of those. You can get tranquility, support, cooldown reduction, disengagement, acrobatipack, barbed tips, crow’s foot, point blank. I’m not denying that in some particular builds you can make it work, but imo it’s way worse than most tactics mutations thus not worth bothering. Networking requires enemies to be stacked. Frostbite deals decent dmg to all enemies on your screen and even a little further, which means you kill 1 enemy and all the bats die, you kill 1 more enemy and some low hp mobs die, you kill a couple more and everybody is dead. Networking and frostbite are nothing alike. Basically in every stage of the game except late game. Guaranteed cursed chests are in both prisons, morras, sanctuary,(I believe) shrines, graveyard, sepulcher. It’s situational, but still very potent comeback tool in case you messed up. By what means are these mutation ranked?Īlienation is very good because on pair with “what doesn’t kill me” and “gastronomy” it’s one of the best healing sources in the game, healing in 5bc is very valuable because each biome you got only 1 uninfected food and you never get to recharge health flasks. So why are these affix based mutations (that you can get in a lot of weapons and builds) lower than vengeance (that only works with some items and is counter intuitive on higher difficulties 'cause you never want to take damage).ītw this is a 3BC player's perspective, and I dont really have great mutation knowledge so seeing what 4-5BC players think is always greatĮdit: and to add some more, how is alienation very good? It's even more situational and you will probably use it two or three times before it is useless, you cant even know if youre going to use it and taking it only for 100% chance curse biomes means you would have to change it right after the biome so to not waste a mutation slot, and I didnt even consider the fact that you would never take it with more than 50% health. Ok.īut, following that logic, networking should be "busted" tier too, since most crossbows and bows in general are better used with "pierce all" and you could always take it for that extra area damage, kinda like frostbite, where you only take it when you have slow spread on kill or area freeze gear. Vengeance is kinda "skill issue" tier considering you shouldnt ever take damage, but it should be ranked higher since spite sword or face flask make it viable. Why is vengeance higher than networking when both are situational mutations that only work with certain builds?
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